Try Free

Pragmata: Central Port (Sector 6) 100% Collectibles Guide

April 24, 2026 8m 1,548 words
▶ Watch original video

About this transcript: This is a full AI-generated transcript of Pragmata: Central Port (Sector 6) 100% Collectibles Guide, published April 24, 2026. The transcript contains 1,548 words with timestamps and was generated using Whisper AI.

"The central port is the final stage of Pragmata, and like the other sectors before it, it's jam-packed with all sorts of collectibles to find. If you want to see that lovely 100% score on your map screen, then you'll need to find key collectibles like safe boxes, read earth memories, mods, and..."

[0:00] The central port is the final stage of Pragmata, and like the other sectors before it, it's jam-packed [0:06] with all sorts of collectibles to find. If you want to see that lovely 100% score on your map [0:11] screen, then you'll need to find key collectibles like safe boxes, read earth memories, mods, and [0:16] other upgrades and resources. Files like emails and holograms don't count, so we won't be including [0:22] them in this guide. Many cabin buddies don't count either, but since you're going to want to find [0:27] them for sure, they are a part of the video. One last note before we start. This is the final [0:34] level, so there will be some spoilers ahead. After the freighter ride at the start of the level, [0:43] head downstairs to a floor covered in dead filament. Go through the shutter right under the stairs you [0:48] descended. The blue chest in here seems unguarded, but watch out. There's an invisible creeper bot in [0:54] here too. Defeat it and check the chest for the untapped potential mod. You can see the read earth [1:00] memory when you leave the freighter, but you can't reach it until you defeat all the robots in this [1:05] room with the messy floor. Once you do, you can hack the panel in the corner to shift the nearby [1:10] platforms. Hop up to the high ground, then glide back across the area where you just fought. This [1:16] path leads to the hallway with the read earth memory. And yes, another robot will attack you [1:21] there too. Before leaving the big room, you'll fight in a yellow combat zone. After that, face the [1:27] orange airlock and turn around. Walk to the railing and look out over the pit. There's a mini cabin [1:33] buddy across the way you can shoot. You can't miss the training data in the research sector. [1:38] After taking the elevator down, it's right on the other side of the door, right by the red gate key. [1:44] The following section is a broken walkway where a sniper bot will start firing at you. [1:49] Take it out, then hop onto the platform where it was stationed. Follow the path to find a safe box [1:54] overlooking the pit at the end. It holds a cabin coin. In this same area, you'll fight a giant mass [2:00] of corrupted tentacles. Before or after the fight, be sure to take the stairs down and check under the [2:09] platform where the fight happens. Down there is another chest, this time with filament. [2:14] Next up is the regolith lab, which has a left and right path to choose from. Start on the left and [2:20] you'll be met with a laser wall right on the other side of the door. To deactivate it, turn around and [2:26] look above the doorway you just came through. Now you can reach the blue chest beyond and it's got [2:31] a heat transfer mod waiting for you. Continue down this path into a very narrow hallway with more [2:37] corrupted enemies. If you're careful, you can get close enough to the other laser wall at the end [2:42] of the hall to reach the hacking panel without touching the dead filament. Then just follow the [2:47] walkway in the next room to reach a safe box with a cabin coin. Now from the chest, turn around and aim [2:53] above the doorway you just came through. There's a cabin buddy spinning up there. [2:57] The right side path in the lab leads to a moving laser hallway that has the red zone entrance. [3:02] Use the key from earlier in the level or from cabin's stamp board to get inside. [3:06] This is a tough fight that brings back the air raider boss. I highly recommend the hyper focus [3:12] mod if you have it. After the fight, you'll be rewarded with a double dose of pure lunum from the [3:17] chests. Past the moving laser hall is a tricky room with dead filament on the floor and lots of [3:22] platforms at different heights. Clear the bots, then check under the walkway where you entered. [3:27] There's a fake wall down here, with a red earth memory hidden on the other side. [3:32] Next to the fake wall is a dead filament spike. Use your cleanse attack to break it, [3:37] then hack the panel on the other side. This deactivates the lasers blocking two different paths, [3:42] one on top of the other. Take the lower one and descend all the way down into the dark basement. [3:47] There's another battle waiting for you here, but after that, you can open the chest for the cursed [3:53] mod. Now for an easy one. Take the top path where the lasers were. Immediately past the shutter is a [3:59] safe box with some upgrade components. After this comes, stop me if you've heard this one before, [4:05] another big fight. When you reach the source of the dead filament beyond it, you'll also see a chest [4:15] of pure lunum right by the window. You'll see the red zone below you as you enter the luna filament lab. [4:21] Take the stairs down to access it, using one more key. This is the final red zone in the game, [4:27] and you will be absolutely mobbed by all kinds of enemies. Once you manage to come out on top, [4:33] you'll get another pure lunum and a storage expander. This lab is also split into left and right sides, [4:39] so let's go left again. On this path, you'll fight in a laser recycler and watch a hologram of two [4:45] soldiers. Right after this, you'll see a cluster of dead filament. Cleanse it to reveal a hole beneath, [4:51] then drop down. The windowed room down here has two safe boxes, which hold luna filament and a cabin [4:57] coin. Now we'll take the right path. The first room here has a corrupted floor and five panels you [5:03] need to hack to open the next door. From where you enter, head back and to the left. Bust up the dead [5:09] filament in the alcove here to find a safe box with good filament inside. Once all five panels are [5:15] hacked, you'll also find a read-earth memory right on the other side of the door. The room above this [5:20] has another battle. When it's over, hack the panel to release the lab door and unlock the chest by the [5:26] window. You'll find pure lunum inside. Then, step out of the little side door. This leads to a balcony [5:32] above the room with the five panels. There's also one more set of training data here. Before leaving the [5:38] lunafilament lab, you'll have to face the corrupted sentinel. In the room right after that, there's a [5:43] chest with more pure lunum. That's your reward for winning the fight. Upstairs from the last chest is [5:53] a hologram of Dr. Higgins in his final moments. Instead of exiting through the big shutter, go [5:58] through the smaller door on the left. Check the back of the lab here for a safe box with upgrade [6:03] components. The final area is the orbital elevator, and right next to the first shelter ladder is a trail [6:09] of filament. Follow it to a walkway and turn left. Jump the gap and open the safe box here for more [6:15] filament. Now, head back over the gap and go downstairs. When you reach the upgrade component [6:20] near the bottom, stop and aim past the spiky filament. The last mini cabin buddy in the game [6:25] is hanging out over the pit right here. Past this tunnel area is a U-shaped room full of dead filament [6:31] and stepping stone platforms. There are also corrupted enemies and a turret. Once the coast is clear, [6:38] check the lower walls on the same side of the room as the turret. One of them is fake. Go through, [6:44] follow the tunnel, and watch out for another invisible creeper along the way. You'll find [6:48] two chests inside this hidden room, one with limb and one with upgrade components. Uphill from here [6:54] is a two-tiered yellow battle room. Fight your way through to unlock all the shutters, then go through [7:00] the large one in the lower section. The staircase beyond has jammers and flying enemies, so take them [7:05] out as you work your way up. At the top, you can fly above the stepping stone area from before. [7:11] Follow the narrow path to the left as it weaves around, then hop across the broken balcony to find [7:16] a blue chest. It has the Adrenaline Flood mod. Back on the main walkway, start making your way [7:22] upstairs. Just past the first floating upgrade component you see is another safe box, which has [7:28] components of its own. When you reach the very top of the walkway, stop at the shelter ladder and turn [7:34] around. Walk out along the pier to the final safe box of the game, and open it for another cabin coin. [7:42] And with that, you'll have every key collectible in the central port. If you've been following along [7:47] with our other Pragmata guides, then that means you've got 100% in every sector in the game. If you [7:54] need to go back for some cleanup, we've got you covered. Just keep it locked at IGN. [7:58] Caut straggling. [7:59] użyggard. [8:09] Oh , [8:11] please, . [8:12] that means you are drawn. [8:14] so [8:16] it's about [8:21] something shared as follows. [8:22] Oh,

Transcribe Any Video or Podcast — Free

Paste a URL and get a full AI-powered transcript in minutes. Try ScribeHawk →