About this transcript: This is a full AI-generated transcript of Troy Baker on becoming Indiana Jones — BBC News, published April 24, 2026. The transcript contains 2,182 words with timestamps and was generated using Whisper AI.
"I mean, you said with this project, your success almost worked against you. Because I believe, you know, Todd Howard wasn't sure with, you know, such a recognisable voice. Wasn't sure is a very kind way to put it. Flat said no. Rolled his eyes is my favorite part. Had run-ins with these guys..."
[0:00] I mean, you said with this project, your success almost worked against you.
[0:05] Because I believe, you know, Todd Howard wasn't sure with, you know, such a recognisable voice.
[0:10] Wasn't sure is a very kind way to put it.
[0:12] Flat said no.
[0:14] Rolled his eyes is my favorite part.
[0:18] Had run-ins with these guys before.
[0:32] Trust me, it ain't a walk in the park.
[0:35] Well, let's talk about Indiana Jones.
[0:37] Obviously, incredibly iconic role.
[0:39] So what was it like stepping into that role and finding that voice?
[0:44] Did that take quite a long time?
[0:46] Was it an easy process?
[0:47] No, it was an easy at all.
[0:49] One of the most terrifying, most challenging jobs I've ever had.
[0:53] And I think that, you know, people have asked me, what was your process like of getting ready?
[0:56] I was like, well, that didn't serve me.
[0:58] Or at least not completely.
[0:59] Because I've talked about this a lot.
[1:02] And I will continue to do so because it's a fun story.
[1:05] I love talking about my failure.
[1:06] Wake up every morning and I would watch Raiders.
[1:08] I would walk to set listening to John Williams' score.
[1:12] If we were going to do a scene with Gina, I was listening to Marion's theme.
[1:15] Because we didn't have Gordy's amazing score yet.
[1:19] Or if we were doing something that was very mysterious and we were, you know, it was something
[1:24] about, you know, finding treasure, I would listen to the map room cue from John Williams
[1:29] and Raiders, which is one of my favorite scores of all time.
[1:33] I would spend lunch watching Temple and I would go home and I would watch Last Crusade.
[1:39] I would rinse and repeat.
[1:40] It's a lot.
[1:42] And I got so inundated and I thought that that was going to be my way.
[1:46] I was like, I was going to carefully craft and calculate my way through this role.
[1:50] And then I, it wasn't working and I was struggling and really kind of crushing, being crushed under
[1:59] the weight of the character.
[2:01] And then I remembered, there's a line in Raiders where Indy goes, I don't know, I'm making this
[2:07] up as I go.
[2:09] And I was like, oh no.
[2:10] I can't approach this in that carefully crafted, calculating way.
[2:17] I have to let it go.
[2:18] And Tom Keegan, I had to give him a lot of credit.
[2:21] He was our performance director and he goes, just trust that it'll be there.
[2:26] Trust that you've done the work.
[2:28] And also remember, there's a lot of people working on this game.
[2:33] And I was like, it wasn't until I visited the team and actually got to sit with the
[2:37] animation director and be able to kind of look in the pit and go, can I show you what
[2:41] this is going to look like?
[2:42] I'm like, oh, I have Harrison Ford's face.
[2:45] Yeah.
[2:46] That helps.
[2:46] What was that like?
[2:47] That was a big...
[2:48] It was funny because, you know, we're not one-to-one.
[2:52] He's way better looking.
[2:53] And so there's times when you'll see a little bit more of my face, a little bit more of
[2:59] Harrison Ford's face and kind of like, there's a new Indy because of how his face maps onto
[3:06] mine.
[3:07] It was pretty incredible to watch.
[3:08] But it was realizing that I wasn't on that high wire alone.
[3:12] I wasn't working without Annette.
[3:13] That I had an incredible team of people back at the studio that were supporting me.
[3:17] And once I did that, I let go and I make it up as I go.
[3:21] Of course, it wasn't just the voice.
[3:22] You're also doing all the kind of motion capture and everything.
[3:24] So what was that process like as well?
[3:27] I, you know, it's very...
[3:29] I say this very trepidatiously.
[3:30] There's not a silver bullet way to do cinematics in a video game.
[3:34] Yeah.
[3:34] Every team is different.
[3:36] And I strongly encourage people to find their own way.
[3:40] But specifically for the way that we needed to make this game, to have the look that people
[3:47] recognize instantly, that kind of cinematography, like Doug Slocum shot Raiders for 81, we needed
[3:55] to bring that aesthetic in there.
[3:57] So it became very important that we shoot this as if we were shooting a movie.
[4:02] I mean, you said with this project, your success almost worked against you.
[4:07] Because I believe, you know, Todd Howard wasn't sure with, you know, such a recognizable voice.
[4:13] Wasn't sure is a very kind way to put it.
[4:15] Flat said no.
[4:17] Rolled his eyes is my favorite part.
[4:21] Him going, ah.
[4:21] Haven't you spoken since about that?
[4:23] No, yeah.
[4:25] Look, I get it.
[4:26] Yeah.
[4:26] Um, I've had to be very, believe it or not, be very judicious about the opportunities that
[4:34] come my way.
[4:36] Um, and I originally said no to this as well.
[4:38] Yeah.
[4:38] So I think Todd and I were very lined up with that.
[4:40] Todd was doing it out of, um, you know, being a very experienced and, uh, wise studio head
[4:49] and going, I, I don't want that to be, can we not find someone who's new?
[4:53] Is there some rock we haven't looked under?
[4:55] Or don't just throw Troy Baker at it because we know that he can do it.
[4:59] Right.
[5:00] Isn't that a good thing there?
[5:01] It is a good thing.
[5:02] But I understand the position he was coming from.
[5:04] The reason why I rejected it was out of fear.
[5:06] Sure.
[5:06] Because I was afraid I was going to fail.
[5:08] And that is, as I've, as I've learned, is a huge insult to the people that are more experienced
[5:16] than I am to go, we think you can do this.
[5:19] And fortunately, Tom was willing to look past my arrogance and Todd, however, was willing
[5:24] to look past my success and go, if we do this right, he's the right guy.
[5:30] Are there any roles that you either weren't able to make happen or you did turn down that
[5:37] you regret?
[5:39] I don't regret anything.
[5:42] There's definitely mistakes that I've made and I've learned from them.
[5:45] I'm like, we'll never do that again.
[5:47] But I think more often than not, those happen on the jobs that I got.
[5:51] And there's a lot of mistakes.
[5:53] Matter of fact, there was one day on Indiana Jones where, you know, when you're making a
[5:57] game, it's not like, okay, here's our script and we're shooting this page and this is our
[6:01] shot and this is our setup.
[6:03] It's, okay, we know at some point we're going to do this.
[6:07] And this is a scene that sets up that thing that we haven't built this yet.
[6:11] So we're being asked to cross a bridge where you're laying the planks as you go.
[6:16] There was a day on set where we hadn't quite figured out this thing, but I had to add my
[6:23] specificity.
[6:23] I had to, it was like, I'm looking at something that's not there.
[6:27] And I remembered the story with Ian McKellen where he was like, I'm working with people
[6:31] that aren't here.
[6:32] And that can be very frustrating.
[6:34] And I had that moment where I was like, this should have been figured out before now.
[6:37] And I said those words and I remember looking over at Tom Keegan and he goes, well, that's
[6:44] not helpful.
[6:45] And I realized in that moment, I was like, man, I'm not the only one here.
[6:50] It's not like everyone's not doing their best.
[6:53] There's always a mistake that I made.
[6:55] And I realized that's not the way that I want to work.
[6:57] That's not the way that I should work.
[6:59] And fortunately, they looked past that mistake and we found a better way to work.
[7:04] You must get sent many projects, you know, big projects, small projects.
[7:09] I know you've got a mouse, be either higher.
[7:13] How do you choose what you're going to be and what kind of things do you look at before?
[7:18] They chose me.
[7:20] It's funny because very rare do I have a, like a game that I see a trailer for that later
[7:28] they're like, hey, you want to be in this?
[7:30] And that's starting to happen more and more.
[7:32] I really, really like supporting indie game devs and any chance that I get to kind of
[7:40] signal boost or leg up them, I do it.
[7:42] And they came to me and they were like, do you think you would want to?
[7:46] Like, I would love to.
[7:47] Those are, those are my favorite opportunities is when people come to me and they go, I think,
[7:52] I think you could do this.
[7:54] And if I'm not, I learned this from Neil Druckmann, if my hands aren't shaking a little
[7:58] bit, then I probably should say no.
[8:01] But if my hands are shaking, I've got to say yes.
[8:04] That's an interesting tell.
[8:06] Now people will just be looking for when your hands are shaking.
[8:09] I mean, you mentioned Neil there.
[8:11] What was it like going back to work with Naughty Dog for Intergalactic, the Heretic Prophet?
[8:16] It's family.
[8:17] Yeah.
[8:18] You know, they always impress me.
[8:21] Like, it would be easy to rest on their laurels and to go, let's just keep cranking these out.
[8:25] I think that Neil is one of the most intelligent, passionate, daring, brave people working in
[8:34] this industry that is so hell-bent on making something of quality that he'll, you know,
[8:43] he'll do anything to hold that standard.
[8:45] And I got to say, Tati Gavriel is amazing.
[8:51] And boy, does she just find herself at home right away.
[8:55] She's incredible.
[8:56] And I think that, you know, we'll see more of a game as we get closer.
[9:01] I think it's the most ambitious thing that Naughty Dog has ever done.
[9:04] Wow.
[9:05] Yeah.
[9:05] That's saying something.
[9:06] Yeah, it is.
[9:06] It really is.
[9:07] AI, obviously, continuing topic each time, you know, we go about talking about these kind
[9:13] of things.
[9:14] But I wonder what your sort of insights are on it as an actor and how you feel about,
[9:21] you know, previously, I know you were kind of quite for maybe very small studios, maybe
[9:26] being able to use the tools.
[9:29] I don't know if you've changed in that view at all or what you think about it now.
[9:32] Yeah.
[9:33] I think my arguments were mischaracterized maybe at first.
[9:37] And here's what I know.
[9:38] It's an incredibly nuanced conversation.
[9:40] And we can sit here and talk about it all day.
[9:41] We're not going to solve anything.
[9:44] But what I have seen is that art is a human expression, period.
[9:54] It's, we don't have to worry about the debate about whether or not it's, you know, AI is creating
[9:59] art or not.
[9:59] No, it's, relax.
[10:01] It's not.
[10:01] It can create content at a blindingly fast rate.
[10:06] I understand the economic impact of that.
[10:10] I'm going to leave that to the people that worry about that.
[10:14] My focus is how do I create art?
[10:18] And if we've established that art is a human expression, no one's coming for my job.
[10:23] This is what I do.
[10:24] Um, and there's a lot of people that can fight a multi-front battle and go, oh, um, I'm going
[10:33] to, we're, I'm going to legislate over here and I'm going to lobby over here and I'm going
[10:36] to also work over here.
[10:38] I've learned this about me.
[10:39] I learned this from work on, on Great Circle is that I have to remain focused on this.
[10:46] If I look to my left or my right, I'm no longer serving the story.
[10:49] I'm no longer serving the character.
[10:51] So I focus on this and I trust the people who are making this thing that if there is
[10:58] a tool that they can use that can, um, that can help the process, um, then maybe that's
[11:07] a good tool.
[11:07] If it's going to replace a process, sure.
[11:10] It's going to replace a person.
[11:11] Maybe not.
[11:13] But my focus is always make the art.
[11:15] And talking about making art, you've, you've said you're interested in making your own stories
[11:19] as well, what might that look like?
[11:23] Scary.
[11:25] Um, it's so funny to talk to, you know, all of my, you know, friends on the studio side
[11:30] and developers and go, what have you, have you not learned from us?
[11:33] Don't do this.
[11:34] Um, but I think that, you know, having worked in this industry now for 20 years, um, I've
[11:42] learned, or over, I've learned so much from some of the greatest people.
[11:47] Look who I've worked with.
[11:48] It's insane to have access to these people and to be able to have this buffet of wisdom
[11:54] to go do this and this and this and proliferate that, um, is exciting to me.
[12:01] Um, so right now we're, you know, assembling this very, very small team of highly motivated
[12:08] and talented people and beginning to see what that would look like.
[12:13] What is, what is a story that I want to tell look like and who can I tell that with?
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