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Pragmata: Solar Power Plant (Sector 1) 100% Collectibles Guide

April 17, 2026 5m 867 words 1 views
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About this transcript: This is a full AI-generated transcript of Pragmata: Solar Power Plant (Sector 1) 100% Collectibles Guide, published April 17, 2026. The transcript contains 867 words with timestamps and was generated using Whisper AI.

"Pragmata has a ton of collectibles for you to find in every zone, but the good news is you don't technically have to find everything to get that 100% score on your map. You'll need to find every safe box, read earth memory, mod and various upgrades, but you don't need to find every file and..."

[0:00] Pragmata has a ton of collectibles for you to find in every zone, but the good news is you [0:05] don't technically have to find everything to get that 100% score on your map. You'll need to find [0:11] every safe box, read earth memory, mod and various upgrades, but you don't need to find every file [0:18] and hologram. In this video we're going to help you find all of the tracked collectibles for the [0:23] solar power plant location, plus we'll even show you where to find each of the mini cabin buddies [0:28] for good measure. Let's get started. There are a number of collectibles in the early areas of the [0:38] solar power plant that you won't be able to reach until you get a new ability later in the second [0:43] sector. So we'll show you those later in the video and just start with the collectibles that you can [0:49] find in your first visit here. Once you've ridden the lift up in the distribution center and unlocked [0:55] lock number two, you'll see a nearby trail of limb leading you over a hidden section down below that [1:01] you couldn't reach before. Jump all the way down there and then check the back corner of the room [1:06] for your first safe box containing 100 limb. Then hack the terminal to move the blocks and platform [1:12] up to open a shortcut. In the same vein as the last safe box, you can reach this area also by dropping [1:25] down from above into a different channel besides the main walkway. When staring at the first stasis net [1:32] weapon, turn around 180 degrees and drop down. This area has two flying drones and a crusher [1:38] guarding a set of stairs. Destroy them so they don't corner you later, then climb the stairs, [1:44] jump over the moving lasers, take out the nearby walker, disable the lasers for the trip back, [1:54] and then claim your second safe box containing another 100 limb. Next to where you receive your [2:02] first stasis net weapon is a tunnel. When you defeat the enemies inside and walk through to the other [2:08] side, turn right and look for a spinning model on top of some objects in the corner. This is a mini [2:14] cabin figurine. It makes this sound whenever you're close to one. Shoot it to add it to your collection [2:22] back at the shelter. You'll automatically collect your first REM for the globe when you enter the [2:31] concourse for the first time as part of the story. In the same room with the globe REM, you should hear a [2:39] second mini cabin. Walk further in and then aim at the bunk beds on the left wall covered in mesh. [2:46] The angles are a little fussy, but when you find the figurine, just shoot it to collect. Right next to [2:57] the concourse shelter shortcut is a blue chest, and inside it you'll find your first mod titled [3:03] Hardened Suit. The door just behind the concourse shelter shortcut opens onto a medbay of some sort. [3:12] Inside is an orange device that will give you a cartridge holder, which is essentially an increase [3:18] to the number of heals that you can carry with you at one time. Just after you find your first [3:26] hacking node and test it in combat, you'll come across a vertical zipline. If you look up and behind [3:32] you, you'll see a third mini cabin buddy singing on top of some pipes. You know the drill. Now ride the [3:43] zipline up and then jump to the opposite wall and interact with it to discover that it is in fact [3:48] a hologram. Inside is a note and more importantly an REM, this time for crayons. This is the REM that [3:56] you can see from the window in one of the early corridors from the generator entrance. Okay, those [4:02] are all of the collectibles that you can gather when you're first here. The rest can only be obtained [4:07] once you receive the limb eraser in the next sector of the game. So once you have that, come back to find [4:14] the remaining items, starting from the generator entrance. In the first big room from the tram [4:20] entrance, take a right. Opposite the double lock door is a door blocked by filament. Clear it up and [4:27] then grab the storage expander inside the room to increase Diana's hacking gauge. Further ahead in the [4:41] distribution center, through the tunnel after you find the stasis net for the first time, is another [4:46] path blocked by filament. Clear it out and then in the next room you'll find an arena below you, plus some [4:52] currency floating in the air, showing you how to reach a shortcut that goes back to the shelter [4:57] ladder. Drop into the arena below and clear out all of the enemies to unlock the two chests in the [5:05] back. One of these gives you some pure lunum and the other is the third safe box filled with 800 limb. [5:18] That's everything that you can gather in the solar power plant. We're just getting started with [5:23] Pragmata, so if you need help tracking down these goodies in the upcoming chapters of the game, [5:28] you're already in the right place. IGN.

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